Lords of Chance:D&D 5th( Sword Coast)

game session log: mysteries revealed

Date: Tarsakh( late winter), the18th, DR 489. Returning to restore Varis to the living , Argen, Kor, Jacs, and Vindaal, entered the catacombs of the ruined Abby of Tymora, leaving young Brendle( the parties animal/camp helper) to guard the parties mounts outside( fearing possible attack from a hunting Ettin, traps were set and Brendle took up a watch, set-up in a tree top lookout).
When the group reached the spot were Varis was petrified by the breath of the Gorgon, his body was missing, a quick search revealed no tracks that would suggest his very heavy statute form had been moved; goblin and gnome sized tracks were seen, but few details could be made out on the ruins cobbled courtyard.
Using his enchanted rope, Jacs led the way down the ruined stairway into the Abby catacombs.The group climbed down into the 40’ dungeon entrance without incident. Before getting too deep into danger, Vindaal said prayers of blessing to help his companions survive the oncoming trials. Sneaking up to the the area formerly used by the recently defeated chimera, the party surprised a pair of resting trolls, sitting under piles of befouled hay, fish bones and a half consumed chimera carcass, making the scene quite pungent! Argen charged quickly, using his newly attuned flame-tongue longsword to devastating effect. Kor quickly fire-balled one of the trolls, sending flaming hay, troll flesh, and dust everywhere. The trolls were quickly defeated without serious injury. A goblin was spotted during the fray, beyond a portcullis, yelling to alert the dungeons other guardians( sounds of another portcullis opening and horses pulling something were soon heard). more concerned with getting through the barrier, Jacs failed to search for traps while unlocking a portcullis ( he was struck with a poison needle, his embarrassment was worse than the effect of the poison). Jacs got the portcullis unlocked and the group moved on. The party finds a torture chamber,and watery cistern/ shaft leading downward to unknown depths. The torture chamber revealed some of Varis’ clothing? A torture table showed recent signs of blood. Was the elvish ranger back in the form of flesh? A fully stocked storeroom of foodstuffs and building materials was soon found as well. Further into the converted catacombs, a barn of sorts was discovered. The barn held a number of pigs, chickens and a milk goat. A few beds, a table and flaming hearth revealed the area to be well used by goblins( obviously henchlings to whomever controls the dungeon). Also discovered in the barn was an area that must have held a few ponies and small cart( now gone) with an exit leading to another portcullis and a cleverly applied illusion to make the exit appear as hillside to those searching for an entrance. The party( especially the practically minded Kor) began to suspect that the Gnome Grin Greasegear( who disappeared during the fight with the Gorgon), lead them to this deathtrap on purpose.
Moving on, the party entered a magically trapped chamber with a statue of a priestess of Tymora. Not sensing the magical nature of the obstacle, All took some measure of flame damage as jets of magic flame burst forth from each corner ( Argen suffering the least for having a brooch of the fire moth, giving him fire resistance). Kor figured out/disabled the trap by placing a watery globe in the statues hand.
The party entered the shrine chamber of Tymora. Four mithril armored, helmed horrors asked the party for the password( Laguritz Lives!), when not given the lead construct warrior dropped a cone of poisonous incense into a flaming brazier. With the highest initiative Kor sends a fireball into the constructs doing serious damage. Argen Jacs, and Vindaal entered the chamber to fight the constructs with melee weapons. During the fight with the construct warriors Argen was poisoned by the poison incense( which he pretty much ignored, focusing on the battle in a burgeoning rage). Argen and Jacs did a great deal of damage while Vindaal aided with bless and healing spells. During the fight the group moved out of the room to avoid the poisonous fumes. During the fight the Dungeon’s master, a Beholder-like Spectator, used the cistern shaft from below to sneak up behind the party. Jacs keen sense for danger prevailed and spotted the flanking, floating beast. Jacs severely wounded the creature with lightning fast rapier work, then resisted the pseudo-beholder’s ray of paralysis. Alerted by Jacs, Kor resisted the creatures ray of confusion, returning with a magical attack by blasting the beast with a sphere of sonic damage; the spell popping the beast like a grape!
Despite the poison and effective armor of the constructs, Argen and Vindaal were able to finish the guardians off. After the constructs were destroyed, the party searched the shrine area. Varis was found lowered into a deep cavern, inside a man-cage. Varis was in poor condition, but was soon healed and freed.
With Varis recovering, Jacs fulfilled his promise to the priestess of Tymora( Adara), and read a scroll of consecration inside the shrine( Also pouring holy water into the shrine statues pool). The shrine, catacombs, and its surroundings changed in aura and atmosphere almost immediately ( even slightly healing the group); the goddess of luck is always pleased by those who dare to take chances in her name( perhaps this roguish half-fey merits closer attention?).
Near where Varis was found, the party also found a caged fairy dragon named Snags, who took an immediate liking to Jacs, his candy, and his tobacco! The little beast begin to clear away some of the mystery of the dungeon. Snags related that the ruined Abby and it’s catacombs were converted to a treasure vault by a legendary( and rumored to be dead) Beholder named Laguritz “lord of the 9th eye”. It seems that the Beholder’s minions in this dungeon were lead by the now dead Spectator ( who’s name was Lagurot). Lagurot, in league with evil gnome, Grin Greasegear, lured many a poor adventurer to be petrified by the Gorgon’s breath. Using illusion to distract the beast, Grin would loot the petrified victims of their magic items, sometimes using a custom wand to turn the victims back to flesh( to feed the Chimera, or to be sold into slavery to underdark allies!). Varis would have surely fetched a high price! Snags told the party that two shafts( the cistern and man-cage pit), lead deep underground were Lagurot has a construct laboratory( originally built by his master Laguritz). Also in the depths, a treasure vault holds valuable maps and tomes of knowledge( most notably a priceless tome of construct construction!). Snags further explained that near the lab, dark dwarf( Duergar) smiths turn mithril oar into material for Lagurot’s helmed horror constructs. Lagurot often traded surface items( acquired by Greasegear) to trade for underdark oar and Duergar labor( especially in converting the catacombs to a viable dungeon). Snags didn’t know how many constructs Lagurot has made, but thinks not many( most he saw were being traded to underdark Duergar merchants; once, even to a tentacle faced mind flayer!). In Snag’s two years as a prisoner he learned much of their schemes and treachery and suffered greatly from a lack of treasure( candy, tobacco, cookies… the good stuff!).
The group then smashed up the mithril covered armor remains of the helmed horrors( using Kor and Jacs bags of holding to carry the heavy loot); Kor’s keen mind for money recognized the metal to be worth thousands. Nursing wounds, and poison covered gear, the group decided to rest inside the earlier discovered barn and barracks area. Looted slabs of bacon, onions and potatoes from the storage room were fried up for a well earned feast. Armor, clothing and gear was wearily cleaned. Argen exited the dungeon through the exit portcullis to fetch young Brendle, and the parties mounts to shelter inside the dungeon barn. Brendle related that he had encountered little trouble( except for a soggy cloak), but Vindaal’s wolf must have run off to hunt in the rainy, scrub-land hills.The knowing cleric had faith his feral friend would return. With a watchful eye, the group took a greatly needed rest.

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game session log: Mudslide!!

Date: Tarsakh( winter) the 19th DR 489. Things got downright dirty for Kor & Co. when they decided to clear the rest of Laguritz’ dungeon. Using looted rope, block, tackle,and grit, the group used the slick cistern shaft to descend into the dungeons depths. Going down first was Jacs and his new-found familiar snags( fairy dragon supreme); Jacs quickly scouted the cistern pit area and stairway leading to the construct lab, formerly occupied by the slain beholder-spectator Lagurot. Argen was next to tackle the difficult descent, without luck, falling down the s-shaped drop, landing with a crash into the rat strewn muck below.Not to be outdone, Vindaal, Varis, and even Kor, took some measure of scrapes, and bruises, climb-sliding down the obstacle; fortunately the construct lab was vacant, no guardians heard their noisy exertions.
with the party inside the dungeons construct laboratory, little Snags found the treasure vaults key( where he had seen Lagurot hide it), hidden inside one of the many garish tapestries along the laboratory walls( nine tapestries total, depicting the stylized exploits of Laguritz himself!). Searching for traps, but finding none, Jacs opened the vault to find shelves of maps, scrolls, and a pedestal holding the sought after Tome of construct construction. Fearing an unseen trap, Kor asked Jacs if he wanted him to cast mage-hand and get the tome out of the vault, Jacs agreed and Kor used the spell( placing it in his bag of holding for safe keeping!); this worked and did trigger a mechanical blade trap,which was avoided, unfortunately removing the tome from the vault triggered a powerful enchantment placed upon the dungeon area itself by Laguritz! In the dungeons other areas, magic released the penned up Basilisks, and alerted the Duergar smiths( already in wait for an expected attack), the second the laboratory was entered without calling out the password( Laguritz lives!).
The triggered spells effect was soon discerned by the party as the chambers ceiling began to turn to a watery mud, dropping stones and pushing water through the cistern passage. Jacs wasted no time and began to loot the vault of its maps, scrolls, and few small sacks of treasure. At the laboratories exit to the underdark entrance way, the Duergar guardians rushed to stop the group, the first two met with an explosive blast as Kor cast a fireball into their path. Another quickly found an arrow in his throat, courtesy of a quick acting Varis.
As the laboratory chamber began to fill with mud and water , Jacs and Snags continued to grab as much loot as possible(using Jacs’ bag of holding). Kor began to play his bardic citern under the muddy spray, hoping to help Argen meet the charge of an enlarged Duergar, it worked( with some help via arrows and bolts from Vindaal and Varis); Argen cut the dark dwarf down despite its enchanted size and anger. Outside the chamber, more Duergar guardians tried to stop the thieves and tried to avoid the now released basilisks. The transforming chamber now was coming down in chunks, pushing the group forward. Note: at this point I busted-out some Kahlua “Mudslide” mixed drinks for thematic effect! 2015-02-26_07.49.42.jpg
Soon, another Duergar fell as Kor his face with a scorching fire spell, blasting the smiths nose clean-off( to be seen later in the muddy aftermath!). One Deurgar managed to escape the basilisks and party, flee-sliding down the naturally staired passage downward, leaving Argen to face the angry beasts. Using two longswords( including Bryn-Zhar, the flame-tongue +1 weapon), Argen cut great gashes into the passage blocking basilisk. It returned by using its gaze to petrify Argen, and bite into his leg. Its efforts were short lived as Vindaal, Varis, and Kor fought it off. Argen was able to shake off the petrifying effects in time to deliver a killing blow to the beast. The building mudslide then pushed the group down the chambers only exit, down into the underdark below. Above the mud sloshing group, the cistern, laboratory and forge chambers all collapsed into muddy ruin; not the most subtle defense,but one by which Laguritz intended to stop successful thieves from escaping with information as to the whereabouts of his other loot-rich vaults!
With a muddy plop, the group found itself in the half flooded cavern below the dungeon proper; pale toads, rats, bats, and even blood sucking stirges, were sent into a frenzy as the group pulled itself up. As the muddy water flowed downward, Vidal found signs of the escaped Duergar to an upward cavern passage to the north. figuring the dark dwarf would know a way out, the group climbed upward into a smaller cavern with a high open shelf above, possibly leading to a passage out. The group found a shallow pool to clean off some of the mud, as Jacs looked upward towards the high cavern shelf 40’ above. Using his magic rope to find a rock or something to grab, Jacs began to climb up. Jacs got a big surprise when he found his rope had secured itself to the waiting claw of a massive beast, who now looked down upon the group from atop the cavern shelf. A great, blue scaled, Behir bellowed to the group below, swinging Jacs by his own rope. The beast threatened the party claiming to be Baghilar, “lord of the underdark”( actually the dragon-like beast was not yet an adult, but still quite deadly!). Kor quickly tried to buy some time trying to flatter the beast with a praising song, it fell flat as Baghilar’s appetite got the better of him( the Duergar that fled into his cavern, fleeing the mudslide fight, was a good snack, but not nearly enough for the belly of such a beast!).
The fight with Baghilar the boyish Behir, began quickly as Jacs shot an arrow into its long blue neck. Varis sent an arrow into its scales as well. Vindaal quickly said a prayer of blessing as Kor blasted the beast with an orb of energy. enraged the beast blasted Jacs with a blast of lightning breath, which Jacs was able to avoid the bulk of. Climbing down to bite and rend these fools, the beast met a determined Argen who parried away its first attack; the beast never got a second! After a healing boost from a quick acting Vindaal, Argen slashed deeply into one of the beasts legs, its chest, and finally( after an intense surge of action), its head, tearing it clean-off in a blue-flamed fury! Wasting no time, a slightly singed Jacs and snags, searched the shelf-lair above, finding no exit upwards, but a chest full of mithril, Duergar minted coins, a crude but magical axe of troglodyte make, a set of mithril underdark creature statuettes, and a bag of onyx gemstones. While the beast’s horde was looted, Argen (with help from Varis and Vindaal),cut trophies off the slain beast( scales, claws, and teeth, and its huge head!).2015-02-26_07.52.06.jpg
After the battle with Baghilar, the group took a much needed rest to clean-up and heal. Showing worry, and a little claustrophobia, Jacs sent an invisable Snags into the unexplored chamber leading further downward into the underdark( in a desperate hope to find a way to the surface). Snags returned to tell the party that a group of troglodytes was nearby, having been alerted by the huge ruckus of the mudslide and later battle with the Behir. The group decided that down was the only way. After another rough climb the group found itself in a large cavern, covered in large mossy boulders and buzzing with insect life( of a weird translucent kind). At the edge of the cavern a bold troglodyte warrior challenged the groups presence, to be quickly mollified by Argen’s presentation of the head of Baghilar! Kor began to negotiate a deal with the bold troglodyte, offering mithril and the looted Axe of primitive( but magical make), in exchange for his services as a guide. As the native was about accept, the party was ambushed by a moss covered umber hulk, hidden among the cavern boulders. The beast smashed into the group with claw and great mandibles, wounding Jacs but not terribly. With its buzzing ability in effect, Varis and Vindaal were taken out of the fight by way of confusion. Unfazed, Kor was quick on the draw, blasting the beast with a full charge from his wand of magic missiles. Moving quick as well, Jacs slid his rapier deep into the side of the chitin-like armor of the monster. In a fury, Argen struck three powerful blows felling the beast as it tried to outmaneuver its prey. The troglodyte was impressed enough to stay and talk, sensing great profit in siding with a group that could fell such a predator! The session ended with Kor & co. taking a rest to negotiate with the troglodyte, soon finding out from their newly hired guide( named Slithorix), that it was at least a three day trek north and west to find an exit from the realm of the underdark; a trek that was sure to be fraught with danger!

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Game session log: unfinished underdark

The game session was cancelled this week for multitudinous reasons; to give some of you yer D&D fix I’m posting my intro. we’ll play in a few weeks.Underdark.JPG
Intro: our story finds the party of adventurers trapped deep in the bowels of Toril. The Underdark is home to many beautiful wonders, yet few surface beings ever get the chance to see them…much less leave with their lives! Hampered by the heat and humidity of the cavernous realm, the party has struggled for two days to keep up with their troglodyte guide, Slithorix. A seemingly endless series of caverns and passages lead north and west towards a promised exit. The climbing and crawling has taken its toll on the group, bringing them close to exhaustion on several occasions( Kor combats this with an occasional song or quip, to the dismay of their guide who seems frequently irritated at the lack of stealth). Argen’s armor and swords scraping stone, Jacs habit of humming bawdy rhymes, Vindaal and Varis with frequent exclamations when a new fungi or flowering plant is seen for the first time…the group just can’t help being loud: they are alien to this silent domain.
The first days travel went fairly well, if not painfully slow. A stalking displacer beast thought easier prey could be found and fled the surprised group as they struggled to descend a slippery drop. A huge forest of fungus was crossed. An underground river waded. Fortunately for the group, they had a good amount of bacon to add to the trogoldytes foraging of fungi and roots, and hasn’t suffered much for a lack of food or water. While resting for the night, Vindaal spotted a group of scavenging, worm-like gricks sneaking up towards the sleeping group, his flaring, scorching spell sent them running!
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On the second day in the Underdark, the group had to ascend a huge cavern split by a raging waterfall. Not wanting to repeat the cistern falling fiasco, the group took its time with Jacs in the lead, using rope, pitons and raw nerve to secure ropes to mist wet stone. After crossing the obstacle the group took a needed rest to eat a fine meal of roast cave toads shot by Varis and spiced with Kor’s magic. Slithorix liked the meal but became worried; stating he was hearing odd noises (sounds that even the ears of an assassin couldn’t detect). With a watchful eye the group resumed its trek until an hour later when the noises could be heard by all. A tapping and scraping sound getting closer, the trog not sure what beasts were stalking the group but considering the reputation of the Underdark, you don’t expect it to be good!
Moving into a wide cavern dominated by a gaping maw of a pit (clearly leading to some darker, more sinister, depths), you have but a few rounds to catch your breath. Kor knows that whatever is coming moves faster, and fighting tired is foolish; a stand needs to be made here and now before the group is to fatigued to fight. Argen is itching for bloodshed as well, his temper fueled by the heat and frustration of crawling around like a toad. The cavern has two northern exits and the southern entrance the group came from. The sounds coming from that direction are steadily getting louder. The caverns ground is covered in spongy moss, not the best footing for a fight. Rats, bats, and a few stirges scatter as you find defensible positions.

  • roll a con save vrs exhaustion; each character has one round of action before a roll for initiative! the chase has ended!
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Campaign update
Summer of Flames

after the fiery battle to save a besieged town of Triboar, Kor and co. find themselves recovering at the Greedy Green Inn. The priestess Adara saw to the terrible wounds Jacs suffered while fighting the foolkiller. Kor healed quickly as well. Varis has kept busy helping the Triboar militia track down stray kobold raiders in the surrounding farmlands. Argen has spent the downtime honing his smithing skills with local craftsmen, and fighting a few tavern brawls to maintain his brotherhood of the thorns status.While healing, Jacs has developed good contacts with the regional theives guild, and has some secretive side work coming up. Kor has been gathering information on these dragon cultists and stayed in place to help Arthindol secure the region, planning a trip back to the Kryptgarden to destroy the dragón mage’s hideout. The orcish muscle the group gained has been staying close to the inn, training with Argen sometimes, preparing to prove his worth in the upcoming quest for revenge. The summer in the sword coast is heating up.

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